Off the beaten Hack
Population: 2,000 (91% dwarves; 5% gnomes; 3% humans; 1% halflings)
Economy: Modest, but strong and stable
Resources: Tin, coal, borax, copper, silver, gold
Military: Strong defensive capability, limited range
Politics: Sovereign City-State ruled by Royal Clan
Kensabal is a small dwarven city-state dominating Bleak Pass – a narrow and dangerous road through the forbidding Howling Mountains. It guards the easternmost borders of the human kingdoms of Kandaaria and Aneth from the humanoid warlords of the wilderness beyond. The hold is a week’s hard march from the human town, and is isolated in the harsh winter months.
In common with most large dwarven settlements, Kensabal is protected by formidable gates and dozens of watch towers hewn from and skillfully blended into the natural rock formations of the mountains. These cover over an area of several square miles above the principal subterranean hold. Terkel is one such outpost.
Within this region the dwarves maintain one small, dual purpose citadel – also known simply as Kensabal (meaning: first mine) – resembling a massive fortified gatehouse over the mountain pass, with four imposing towers and walls extending over a mile on each flank into the mountains. The dwarves here guard the pass and charge a toll from those who use it. Kensabal is also the only place for hundreds of miles where the dwarves trade with surface dwelling folk.